5e tidal wave is a spell in the 5th edition of the Dungeons and Dragons roleplaying game. It is a 3rd-level evocation spell that allows the caster to create a powerful wave of water that sweeps over a large area. The spell has a range of 120 feet and a duration of instant.
When cast, 5e tidal wave creates a wave of water that is 30 feet wide and up to 10 feet tall. The wave moves in a straight line away from the caster, passing over any obstacles in its path. Any creature caught in the wave's path must make a Dexterity saving throw or take 4d8 bludgeoning damage and be knocked prone. Creatures that succeed on the saving throw take half damage and are not knocked prone.
The spell's power increases with the level of the spell slot used to cast it. At higher levels, the damage dealt by the tidal wave increases by 1d8 for each level above 3rd.
5e tidal wave is a useful spell for controlling a battlefield, as it can knock multiple enemies prone and deal significant damage. It also has utility outside of combat, as it can be used to clear obstacles or disrupt water-based transportation.
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